

Unfortunately, Ubisoft removed the whistling command, which would have allowed players to create some useful distractions as they skulk. A cover system has been added to the game that lets you more easily sneak around guards and enemies, which ties in nicely to the more open nature of Unity's missions. Stealth is another aspect that has been improved. I hope to see more missions in this style in future Assassin's Creed titles.

Unity's missions aren't as large or complex, but they offer a satisfying amount of freedom. The game's Missions are reminiscent of the Hitman games in respect to their open-endedness. The secondary objectives don't need to be completed to finish the mission, but they generally help you in some way and are often worth completing.

Missions also tend to have secondary objectives that help you secure your escape or make the task easier. Unity's mission structure is much looser, so if your target notices your presence and flees, for example, you can still complete the mission if you manage to catch and kill him. In past games, players were forced to restart from a checkpoint if they were discovered or failed a certain objective.

These missions have a unique and adaptive set of circumstances whereby players can actually make mistakes and still succeed in the assassination attempt. Assassination missions are self-contained hits that give you a target, but don't dictate how you should approach them. Once Arno is adopted by the brotherhood, he undertakes assassination missions for them while also unraveling the mystery behind the murder of his father figures. Mission Structure and CombatThe strongest point in Unity's favor is the way missions are structured.
